Expert Details
Unity3D / Electrical Engineering / Electrophysics
ID: 738897
California, USA
Education
Year | Degree | Subject | Institution |
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Year: 2008 | Degree: PhD | Subject: Electrical Engineering | Institution: University of Southern California |
Year: 2003 | Degree: M.Eng. | Subject: Electrical Engineering and Computer Science | Institution: Massachusetts Institute of Technology |
Year: 2002 | Degree: B.S. | Subject: Electrical Engineering and Electrical Science | Institution: Massachusetts Institute of Technology |
Work History
Years | Employer | Title | Department |
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Years: 2019 to Present | Employer: Undisclosed | Title: Research Programmer II | Department: Institute for Creative Technologies |
Responsibilities:Worked to apply artificial intelligence theories to real-world scenarios.Projects: • Create new API for reinforcement learning and generalized neural net model-based control • Create training scenario with input from a military subject matter expert utilizing realistic terrain in Unity3D • Reinforcement Learning scenario development in Unity via MLAgents, including AI backend research and testing. • Spearheaded ML-Agents testing and promoted its integration within TSS/RIDE API at USC ICT and within Shiva framework at NFlux.AI • Rewrote Neural MMO room clearing scenario to work within Unity3D and created media for work that was shown at annual presentation. • Testbed development for DARPA ASIST project regarding AI-human teaming for search & rescue scenarios. |
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Years | Employer | Title | Department |
Years: 2011 to Present | Employer: Undisclosed | Title: CEO | Department: |
Responsibilities:Directed, created, and developed educational game to aid in the learning of Japanese. Used C#, Java, Javascript, PHP, AJAX, MySQL, and the Google Web Toolkit to create a web-based, multi-user program. Created artwork in Blender and developed game in Unity3D programming environment. Set up and managed server and database as well as SVN versioning system accessible through Eclipse IDE. Created Sikuli scripts for automating data formatting. Worked with Japanese language fonts and programming to display and search Japanese text. Available on Web, Android, and iOS. |
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Years | Employer | Title | Department |
Years: 2008 to Present | Employer: Undisclosed | Title: CEO | Department: |
Responsibilities:Take on a various complex projects:• Install Atomic Force Microscope • Develop Augmented Reality software prototype • Maintained Somatomap Unity3D Project for university lab and contributed to research article for body dysmorphia study. • Oversaw development of novel, low-cost, 3D-Scanner to create avatars quickly and effectively for usage in body dysmorphia studies. |
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Years | Employer | Title | Department |
Years: 2013 to 2019 | Employer: DAQRI | Title: Scientist | Department: Research and Development |
Responsibilities:As a developer, created many augmented reality/4D applications using Unity3D and state-of-the-art computer vision software. Specialized in fast-turnaround projects written in C# that interface with BLE devices, such as the MindLight and MindMeld apps that utilized the Neurosky Mindwave EEG headset, Google Glass, and Epson Moverio headset. MindMeld won the Best Demonstration Award for User Experience at ISMAR 2013. Created cutting-edge AR experiences pivotal in securing corporate alliances and contracts including connection of a heart-rate monitor watch to a beating heart AR application via BLE. Developed immersive train experience that turned a travel trunk into a portal to another world. Accompanied executives to meetings to evaluate business partnerships and technological possibilities. Worked on dozens of other applications, becoming in-house expert on PointCloud technology. Developed prototypes and in-house products for Virtual Reality using Unity3D and SteamVR.As Lead Scientist, planned novel augmented reality headset technology hardware research and development. Hired Industrial Designer, Optics Engineer, and Embedded Systems Engineer. Planned out timelines and budgets and worked to meet milestones for hardware development for product to be announced in September 2014 and produced by early 2015. Product had 10,000 pre-orders. Set up laboratories for optics, industrial engineering, and embedded systems engineering. Managed day-to-day activities for team and handled logistics and planning. As Technical Product Scientist, acted as in-house consultant for AR technology. Evaluated and developed apps using native UI, such as iOS/Xcode/ObjectiveC. Elucidated features for Industrial 4D Mobile app to showcase Daqri Industrial 4D capabilities. Provided technical guidance to Product Team and serve as technical advisor to Daqri executives. Managed first ever collaboration with LACMA on project. As Lab Manager for the Smart Helmet Operations Center (SHOC), received accolades as top salesperson at DAQRI, gave in-depth technical demonstrations of the Daqri Smart Helmet, managed disbursement of Daqri Smart Helmets for customer engagements and maintained process control via automated processes, connected LabVIEW to a Kuka sixx/CR4 robot, educated employees on the Daqri Smart Helmet, and managed appearance and upkeep of state-of-the-art SHOC Lab. Also provided research support for holography research project. As Scientist, used Unity3D, LabVIEW, Xilinx FPGAs, and other equipment to create a hardware apparatus for a proof of concept of advanced optical technology requiring C++ and C# programming. Used C++ to create OpenCV-based automated visual calibration system for displays. |
Career Accomplishments
Awards / Recognition |
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- Best Demonstration Award - User Experience, The IEEE International Symposium on Mixed and Augmented Reality (ISMAR) - Dissertation Completion Fellowship, Graduate School, USC, For completion of doctoral research and dissertation. Covers tuition and living expenses (approx. $40,000/year). - USC Department of Electrical Engineering Graduate Fellowship, Department of Electrical Engineering, USC, Awarded to exceptional new students to the USC Department of Electrical Engineering (approx. $40,000/year). - Class of x Kimball Scholarship, Massachusetts Institute of Technology, Awarded for outstanding activities and academic potential. Partially covered tuition. |
Publications and Patents Summary |
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Over 20 peer-reviewed publications in carbon nanotubes, nanotechnology, artificial intelligence, and mental health Patents: 2 (1 additional pending) |
Additional Experience
Marketing Experience |
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Chief product demonstrator for Daqri Smart Helmet in the unique Smart Helmet Orientation Center and gave demonstrations around the nation, including the White House |
Language Skills
Language | Proficiency |
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Japanese | Advanced |
Spanish | Advanced |
English | Native Fluency |
Chinese | Intermediate |
French | Beginner |