Expert Details
Video Games and Software Development
ID: 726346
California, USA
Expert now acts as an independent producer and developer, shipping mobile apps and consulting. As a consultant, he has been an expert witness, an occasional conference speaker and mentor to start-ups and incubators.
Areas of expertise include: Game development, Game publishing and marketing, Game production and production practices, Retail sales of games and the associated business model, Digital download games and the business model of digital downloads, Contracts and contract terms for game development and licensing, PC and console games, Free to play games, Toys to Life, Toy development, Crowdfunding/Kickstarter, and Outsourcing and overseas game development.
Education
Year | Degree | Subject | Institution |
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Year: 2011 | Degree: | Subject: | Institution: |
Work History
Years | Employer | Title | Department |
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Years: 2007 to Present | Employer: Undisclosed | Title: CEO | Department: |
Responsibilities:Big Boat Interactive is a console/iPhone developer and production consultancy. Last year we shipped the Facebook/iPhone social MMO Crimecraft: Kingpin, an iPhone localization project, an iPad/iPhone media browser for a large media company, and 5 Mac OS game ports. This year, we’ve shipped 6 iOS prototypes and are wrapping up 2 iOS/android apps for a large toy company. In addition, as a Contract EP, I’ve recently shipped a multi SKU next gen game and produced 3 3DS titles. |
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Years | Employer | Title | Department |
Years: 2008 to 2009 | Employer: Undisclosed | Title: General Manager SWLA | Department: |
Responsibilities:I produced all of Skyworks Los Angeles’s titles and ran the West Coast studio. The title in development was a vehicular MMO built on the Unity engine. In addition, I produced, and the studio shipped, 3 iPhone games. |
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Years | Employer | Title | Department |
Years: 2006 to 2007 | Employer: MJLA | Title: GM-LA Office | Department: |
Responsibilities:After the acquisition I continued to run the Zono studio (renamed MJLA). I managed all operations at the studio and acted as Producer for all LA-developed titles and shipped over 15 games on PC, PSP, PS2, DS, Wii and Xbox 360. |
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Years | Employer | Title | Department |
Years: 2003 to 2006 | Employer: Zono Inc. | Title: CEO | Department: |
Responsibilities:After acting as a consultant for 3 months, I took over as Producer on the AVP: Extinction game. At the end of the project I became an owner of the studio and subsequently managed all operations of (Employer).I was the sole business development person, and Producer for all developed titles. I managed all aspects of the company and (Employer) shipped 9 titles on PS2, Xbox and PC including: AVP: Extinction and Demonstone on Xbox and PC. In addition to the projects shipped, we also undertook various tech projects including a port and complete rewrite of the Massive advertising system for PS2 and Xbox. |
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Years | Employer | Title | Department |
Years: 1998 to 2002 | Employer: Crave Entertainment | Title: Exec Producer | Department: |
Responsibilities:I was hired in 1998 to help build Crave’s external development infrastructure. Over the next 4 years I was Executive Producer for all Crave’s externally developed game projects. I created all budgets and staffing plans and contributed to building a 3 year product plan. I sourced developers and negotiated development deals for the majority of Crave’s titles released and in development. In additon to my EP role, I was the Producer on over 15 projects including the very successful Tokyo Xtreme Racer series, UFC on Dreamcast, and the multiplayer only Global Operations. |
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Years | Employer | Title | Department |
Years: 1997 to 1998 | Employer: Activision | Title: Producer | Department: |
Responsibilities:Managed production of the award winning 5-star rated Battlezone game. I was responsible for managing all aspects of the project including the budget, all external vendors (sound, music, voice-over), documentation, and team management.Liaison to Sales, Marketing and PR teams in addition to overseeing simultaneous localization into 5 European languages plus Japanese. Managed 2 external beta test programs consisting of over 300 players. Primary public spokesperson for the team with the Internet community via IRC chats, Usenet and game-specific message board. Contributed to the launch of 10 fan sites; supplied with content and information to build hype around the product. |
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Years | Employer | Title | Department |
Years: 1995 to 1997 | Employer: Fox Interactive | Title: Producer | Department: |
Responsibilities:Worked with executive management team to reboot Fox’s Interactive divisionProduced the 2.5 million unit seller Die Hard Trilogy. Managed 4 products from concept to gold master; including the localization process for both European and Japanese localization for all products. Built and managed a test department of 12 testers. |
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Years | Employer | Title | Department |
Years: 1994 to 1995 | Employer: Sony Imagesoft | Title: Producer | Department: |
Responsibilities:Managed external development for CD-ROM projects on both console and PC platforms; sourced developers, investigated new product concepts, tracked budgets, managed team of Assistant Producers and testers and evaluated external developers' suitability for transitioning to 32-bit titles. |
Additional Experience
Expert Witness Experience |
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Savage vs. Universal Games Eutechnix vs. 3DO THQ vs. Jakks Pacific Min productions vs. FireForge games Non-testifying expert-NDA’ed project |