Expert Details
User Interface Design, Human Factors, Mobile Devices, Software Engineering, Systems Engineering
ID: 730359
Washington, USA
Consulting for Boeing developing advanced discrete event and agent based software tools, models, and simulations in the areas of missile defense, homeland security, battle command management, networking and communications, mobile computing, air traffic control, software simulation, and UAV command and control.
Lead system architect developing advanced air traffic control analysis applications, toolsets, and trade study simulations for Boeing Air Traffic Management. Technical lead responsible for tasking of twelve engineers.
Architect of the Boeing Human Agent Model; an advanced model for the simulation of human sensory, cognitive, and motor performance as applied to the roles of air traffic controllers, pilots, and UAV operators.
Lead human factors engineer and user interface designer for Boeing’s main internal vector and raster computer aided drafting and editing system that produces all maintenance manuals, shop floor illustrations, and service bulletins for all Boeing commercial aircraft.
Systems Engineer for the Future Combat and BCTM Systems Network Systems and Software Engineering group.Consulting for ObjectSpeed, consulting as the lead interface and interaction designer for a technology company specializing in consumer hand held VoIP products. Responsible for all user interface design, user interaction, information architecture design, industrial design and human factors activities. Additional responsibilities include functional specification, human factors analysis, requirements analysis, application prototyping, graphical design, and user interface programming for a hand held VoIP mobile consumer device. Consulting for Ahaza Systems as the lead user interface and interaction designer responsible for all user interface design and development activities associated with a complete line of advanced IPv6 network hardware devices. Duties include user interface design, human factors analysis, and interactive application prototyping.Consulting for Eyematic Interfaces as the lead human factors and interaction designer responsible for all user interface design and development activities associated with real-time mobile hand held 3D facial tracking, animation, avatar creation and editing software. Duties include requirements analysis, functional specification, user interface design, and human factors analysis.Consulting for AT&T Wireless and Teague as the lead human factors and interaction designer for a large industrial design firm. Responsible for all functionality, human factors analysis, user interface design, graphical design, systems analysis, and documentation for the world’s first two way wireless pager produced by AT&T Wireless.
Education
Year | Degree | Subject | Institution |
---|---|---|---|
Year: 1994 | Degree: Ph.D. | Subject: Human Factors | Institution: University of Washington |
Year: 1990 | Degree: MS | Subject: Human Factors | Institution: University of Washington |
Year: 1988 | Degree: BS | Subject: Industrial Engineering | Institution: University of Washington |
Work History
Years | Employer | Title | Department |
---|---|---|---|
Years: 2009 to Present | Employer: Undisclosed | Title: CEO | Department: |
Responsibilities:Senior human factors engineer, user interface designer, and software architect for a wide range of advanced commercial and military programs within the Boeing Company.Senior modeling and simulation engineer developing advanced discrete event and agent based software tools, models, and simulations in the areas of missile defense, homeland security, battle command management, networking and communications, mobile computing, air traffic control, software simulation, and UAV command and control. Lead system architect developing advanced air traffic control analysis applications, tool sets, and trade study simulations for Boeing Air Traffic Management. Technical lead responsible for tasking of twelve engineers. Architect of the Boeing Human Agent Model; an advanced model for the simulation of human sensory, cognitive, and motor performance as applied to the roles of air traffic controllers, pilots, and UAV operators. Lead human factors engineer and user interface designer for Boeing’s main internal vector and raster computer aided drafting and editing system that produces all maintenance manuals, shop floor illustrations, and service bulletins for all Boeing commercial aircraft. Systems Engineer for the Future Combat and BCTM Systems Network Systems and Software Engineering group. Additional responsibilities include system engineering, requirements analysis, functional specification, use case development, user stories, application prototyping, modeling and simulation, object oriented software architecture, graphical user interface analysis and design, as well as UML, C++, C#, and Java software development. http://www.wherewuz.com |
|||
Years | Employer | Title | Department |
Years: 2010 to Present | Employer: Undisclosed | Title: CEO | Department: |
Responsibilities:Founder, inventor, user interface designer, and software architect for a company producing advanced mobile software running on GPS enabled smart phones. WhereWuz allows users to record exactly where they have been and query this data in unique ways for subsequent retrieval based on time or location. Currently available for iPhones and Android handheld devices. |
|||
Years | Employer | Title | Department |
Years: 2006 to 2009 | Employer: Spyglass Ventures | Title: Entrepreneur in Residence | Department: |
Responsibilities:Lead technologist and entrepreneur in residence for a Los Angeles based media oriented venture capital firm focusing on early stage private equity investing. Responsibilities include evaluating investment opportunities, generating new business ideas, and providing functional expertise to assist existing investments in the mobile and entertainment sectors. |
|||
Years | Employer | Title | Department |
Years: 2006 to 2007 | Employer: ObjectSpeed | Title: CTO / User Interface Designer | Department: |
Responsibilities:Lead user interface and interaction designer for a technology company specializing in consumer hand held VoIP products. Responsible for all user interface design, user interaction, information architecture design, industrial design and human factors activities. Additional responsibilities include functional specification, human factors analysis, requirements analysis, application prototyping, graphical design, and user interface programming for a hand held VoIP mobile consumer device. |
|||
Years | Employer | Title | Department |
Years: 2001 to 2002 | Employer: Ahaza Systems | Title: User Interface Designer | Department: |
Responsibilities:Lead user interface and interaction designer responsible for all user interface design and development activities associated with a complete line of advanced IPv6 network hardware devices. Duties include user interface design, human factors analysis, and interactive application prototyping. |
|||
Years | Employer | Title | Department |
Years: 1999 to 2001 | Employer: Eyematic Interfaces | Title: User Interface Designer | Department: |
Responsibilities:Lead human factors and interaction designer responsible for all user interface design and development activities associated with real-time mobile hand held 3D facial tracking, animation, avatar creation and editing software. Duties include requirements analysis, functional specification, user interface design, and human factors analysis. |
|||
Years | Employer | Title | Department |
Years: 1995 to 1996 | Employer: AT&T Wireless / Teague | Title: User Interface Designer | Department: |
Responsibilities:Lead human factors and interaction designer for a large industrial design firm. Responsible for all functionality, human factors analysis, user interface design, graphical design, systems analysis, and documentation for the world’s first two way wireless pager produced by AT&T Wireless. |
|||
Years | Employer | Title | Department |
Years: 1994 to 1995 | Employer: Socha Computing | Title: Software Design Engineer | Department: |
Responsibilities:Responsible for designing and developing interactive multimedia games as well as educational software for children and adults. Duties include functional specification, software design and architecture, user interface design, application prototyping, software development, focus group testing, and internet research. |
International Experience
Years | Country / Region | Summary |
---|---|---|
Years: 2011 to 2011 | Country / Region: China | Summary: Delivered the keynote address on Systems Engineering and Human Factors Engineering to the 2011 International Forum on Composite Material Applications for Large Commercial Aircraft in Shanghai, China |
Career Accomplishments
Associations / Societies |
---|
NDIA; IEEE; HFES; PNAA; PNDC |
Awards / Recognition |
---|
ITSC Scholarship Award; Link Foundation Award; City of Los Angeles Award |
Publications and Patents Summary |
---|
22 Publications in professional scientific journals |
Additional Experience
Expert Witness Experience |
---|
Currently working on a high profile patent infringement case with Google |
Training / Seminars |
---|
Developed and presented Human Factors and User Interface seminars for Boeing. Created and taught Human Factors courses at the University of Washington. Presented many presentations at conferences including a keynote address on Human Factors and Systems Engineering. |
Marketing Experience |
---|
Published over 20 papers in professional journals |
Other Relevant Experience |
---|
Published twenty two research papers in professional journals and proceedings relating to user interface design, computer graphics, and the design of spatial, stereographic, and auditory displays. The sole recipient of a $10,000 scholarship award from the I/ITSEC for advancing the field of interactive computer graphics for flight simulation. Received an award from the Link Foundation for my work furthering the field of virtual interface design. Created five book covers for books by Harcourt Brace Publishing that feature the authors Arthur C. Clarke, Isaac Asimov, and Stephen King. Several minutes of my computer graphics animations appear in the movie Beyond the Mind’s Eye produced by MIRAMAR. Won two engineering design awards from the City of Los Angeles for the design of an energy saving product. In his free time he enjoys creating computer graphic images and animations as well as composing and recording music. |
Fields of Expertise
aerospace engineering, computer interface designing, computer user interface design, engineering, graphic user interface, graphic user interface design, human factors, human factors engineering, man-machine system, software engineering, user interface, virtual reality, virtual reality system, usability testing, computer graphics